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While there are iterative gameplay additions introduced throughout its five-hour duration, such as a thrilling motorcycle chase used in one section but never revisited, much of what you do revolves around the same cycle of jumping, diving and slow-motion shooting in slightly different ways.
MY FRIEND PEDRO 2 PLUS
On the other hand, comprised of various similarly-themed sections of levels – plus a handful of brief ventures into the surreal – My Friend Pedro wrestles mightily between spectacular monotony and moments of inspired spectacle. Accompanied by a pumping gritty electro soundtrack, My Friend Pedro doesn’t just ooze cool – it brutally pistol whips you across the face with it. There’s a certain elegance – beauty, even – to running through a corridor, arms outstretched in two directions, delivering hot lead to My Friend Pedro ’s hapless foes, interspersed with an effortless gravity-defying spin reminiscent of a John Woo film. Alternatively, when the bullets are flying freely in your direction, holding down L gracefully pirouettes out of harm’s way, gliding across the ground or through the air, briefly impervious to damage. While dual-wielding weapons, shooting in opposite directions is as simple as aiming at one target, holding down ZL and then aiming at another target. However, I did eventually figure out that much of this frustration can be mitigated by jumping, and then triggering focus once your trajectory is already established.īeyond this, stringing together a combo of wall jumps, kicking a dead goon’s viscera at another to-be victim, while ricocheting bullets off a frypan into several other baddies feels incredible. While this is absolutely not a criticism, this weight leads to an adjustment period where you enact a trial-and-error approach to figure out what jumps and manoeuvres are possible.Įven during the late-game stages, I misjudged jumps and fell into death-inducing chasms because jumping in slow-mo didn’t cover as much territory as expected.
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Not quite Arthur Morgan of Red Dead Redemption 2 heavy, but heavy nonetheless. One of the first things you notice in the game’s opening moments is that your mysterious protagonist feels deliberately heavy to control. My Friend Pedro feels fantastic to play – for the most part. The first time diving through a window, guns blazing while time inches slowly forward – my word – it conjures a sense of aesthetical and mechanical zen matched by few other games. Very early on, you’re given the means to shoot through swathes of goons, including the Max Payne -esque ability to slow down time in bursts while dual-wielding uzis aiming in opposite directions. Much like the potassium-packed fruit featured in-game, Pedro is best consumed in moderation as part of a healthy gaming diet.īilled as a “violent ballet”, My Friend Pedro delivers on its bold and braggadocio promise of sensational 2D action sequences.
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Playing My Friend Pedro is like discovering a new favourite song you’ll quickly be drawn in by its cracking tune, but even the catchiest hooks grow wearisome when played ad nauseam.
MY FRIEND PEDRO 2 PC
Navie D - Requium for Roseġ2.My Friend Pedro – A Ballet of Bullets and Bananas Switch, PC Steam\steamapps\common\My Friend Pedro\Soundtrack Track list:1. Songs will be placed in your My Friend Pedro folder in the Steam Directory. The My Friend Pedro Soundtrack is a collection of 42 different tracks from 5 incredible artists, with a playtime of over two hours.Īll Tracks Are Presented In MP3 and WAV Format.